Morphing: Objects cannot be their own morph targets
MV's Cinema 4D
XL6 changed the way morph targets have to be assigned. You can no longer have an object be its own morph target in a sequence. In other words, if you have an object called Face1, and you want to morph to another object called Face2, you cannot have Face1 as a target in a morph sequence you assign to Face1. You must make a duplicate of the object as seen below where Face1copy is used instead of Face1 as the first target in the morph.
In XL6, an object cannot be its own morph target in a morph sequence.
This marks a change from XL5, in which an object could be its own morph target, as seen below.
In XL5, an object could be its own morph target in a morph sequence.